Call of Duty 4: Modern Warfare 2
Propaganda warfare preparing us for war against Russia?
I have mentioned before about state sponsored terrorism against Russia and in the Eurasian sphere and pushing Russia as a threat. And what I feared and speculated is that the CIA/MI6/Mossad would launch a series of false flag terror attacks in Russia’s near abroad like the Baltic’s Russian minority population there and blame it on Russia claiming it as a pretext for Russia to annex Russian speaking sections of the country supporting an insurgency.
This has been a common theme of Russia as the enemy in the media that it wants to reinstate its former empire, old KGB group control the Kremlin, has ties to organised crime and Chechen militants that it can utilise around the world and is preparing to train insurgency in Russian speaking minority regions outside of Russia in neighbouring states.
Here is the plot outline from Wikipedia
Plot
Modern Warfare 2 is set five years after the conclusion of Call of Duty 4. Despite the efforts of the Marines and the SAS, the Ultranationalists seize control of Russia and declare Zakhaev a hero and martyr. Meanwhile, Vladimir Makarov, one of Zakhaev's former lieutenants, begins a reign of terror against Europe by staging numerous terror attacks. The game begins in Afghanistan, where US Army Ranger Private Allen helps take an Afghan city from an army of militants. Impressed, General Shepherd recruits Allen as a CIA operative and places him in Makarov's organization as an undercover operative. However, Makarov is one step ahead. He kills Allen, exposes his identity as an American, and turns him into a scapegoat for a brutal terrorist attack on a Russian airport. Meanwhile, Soap and Roach infiltrate a Russian airbase to recover a lost ACS module.
Angered by what they believe is an American-supported terrorist attack, Russia stages a surprise invasion of the United States East Coast. Private Ramirez and the US Army Rangers are called upon to defend Washington D.C. from the Russian attack. Meanwhile, Task Force 141 works on taking down Makarov. They go to Rio de Janeiro to chase leads on Makarov's contacts, but these turn out to be dead ends. As a result, Soap decides to rescue one of Makarov's most hated enemies from a Russian prison and use him as bait to draw him out. With assistance from the SEALS and Marines, Task Force 141 manages to free the prisoner, who is revealed to be Price. Price agrees to help them track down Makarov, but knows they must do something extreme to end the war. He temporarily goes rogue, hijacks a Russian nuclear submarine, and launches an ICBM at Washington D.C. However, Price rigs the warhead to explode in the upper atmosphere, which destroys the International Space Station but spares Washington. The resulting electromagnetic pulse cripples both the US and Russian forces in the city. Later, Ramirez and his squad discover that the Air Force will assume that D.C. is lost and carpet bomb the city. The only way to abort the operation is to set off green flares on the roof of the White House, which is under Russian control. Ramirez and his squad fight their way to the roof the building and manage to set off their flares in the nick of time, while green flares on the roofs of other D.C. landmarks signifies that the city remains firmly in American hands.
Even with the current conflict over, Makarov is still on the loose. Narrowing down his hiding place to two separate locations, Task Force 141 decides to split up. Soap and Price go to the boneyards, whilst Roach and Ghost raid Makarov's safehouse. The latter obtain much vital intelligence to put an end to him for good. However, General Shepherd betrays them and kills both Ghost and Roach. He intends to take advantage of the global crisis to turn himself into a global hero as well as write history how he sees fit. Price and Soap manage to escape Shepherd's ambush and they decide to take revenge on him in one final, bloody suicide mission. Soap manages to kill Shepherd, but is seriously wounded in the process. Nikolai then arrives to extract them. Price warns Nikolai that they will be international fugitives for what they've done, but Nikolai insists he knows a safe place to take them.
One scene of the game called No Russian for about 5 minutes it starts of you are an under US special agent with a group of Russian terrorists walking around Russian airport massacring hundreds of Russian civilians.
Don’t think this is a Psych-Op propaganda war against Russia?
In the 2001 Tom Clancy Ghost Reacon game had a similar story of Russian backed insurgency in Georgia and the Baltics which exactly matched US/NATO pretext for the Georgia conflict athoough there propaganda and proxy war did not turn out the way they hoped.
Ghost Recon
Ghost Recon begins in April 2008, with civil unrest in Russia borne out of an ultra-nationalist regime that came to power and placed its leader, Dmitri Arbatov, as president. The ultranationalists form the Russian Democratic Union (RDU) and conquer Ukraine, Belarus, and Kazakhstan, with eyes set on the former Soviet republics.
During the first few missions of the game, the Ghosts battle Georgian rebels who are harassing the legitimate government and its allies. Their presence forces the Russian government to complain to the United Nations that the Americans have interfered in their affairs and eventually send in the army to aid the rebels. The Ghosts slow down the invading forces while foreign nationals evacuate the country. Eventually, the Ghosts are all that's left of US forces in Georgia and take the last helicopter out of the American Embassy in T'bilisi just as Russian forces storm the complex. The Georgian government flees to Geneva and sets up a government-in-exile while the RDU assimilates Georgia.
The Ghosts are later redeployed to the Baltic states in response to a Russian invasion launched three days ahead of intelligence estimates. The game's second campaign focuses on the Ghosts' efforts to slow down the invasion to buy time for NATO units to arrive in force, with the closest of them coming from Germany. The Ghosts fight alongside American forces to push the Russian Army out of the Baltics, with victories in Utena, Rezekne, and Vilnius. The loss of the Baltic states takes its toll on the RDU with Arbatov blamed for the disaster and put under house arrest.
The game's third and final campaign focuses on the Ghosts' forays into Russia, with their first mission being to free American and Russian POWs opposed to the government. The military executes President Arbatov which sparks a nationwide rebellion bordering on civil war. The ultra-nationalists quickly lose public support and many members of the RDU are also liberated or quit the alliance. The Ghosts later attack several Russian bases such as the naval base at Murmansk and the airbase at Arkhangel'sk, weakening the ultranationalists' combat power. The RDU forces finally attract strong international condemnation and practically dissolve after they detonate a nuclear weapon during a battle north of Moscow between the ultranationalists and a joint force of US and allied Russian combat units.
After the Ghosts succeed in weakening the ultranationalists, NATO forces strike Moscow with the Ghosts spearheading the assault. The remaining ultra-nationalist forces marshal their armor and infantry in the wooded areas surrounding Moscow as a last line of defense. However, the Ghosts break through the lines and clear a path for NATO forces. On November 10, NATO forces finally reach a deserted Moscow, with the ultra-nationalist holdouts led by Prime Minister Karpin still in the Kremlin. After a final assault by the Ghosts in Red Square, the ultra-nationalists surrender and both the Americans and the newly-liberated Russians celebrate their victory